| | 1 | | using ReFlex.Core.Common.Util; |
| | 2 | |
|
| | 3 | | namespace ReFlex.Core.Common.Components |
| | 4 | | { |
| | 5 | | /// <summary> |
| | 6 | | /// describes the type of the extremum for an <see cref="Interaction"/> |
| | 7 | | /// contains the <see cref="ExtremumType"/> and the percentage of neighbor points that are |
| | 8 | | /// closer to the surface / farther away and thus serve as discriminator for the associated type |
| | 9 | | /// </summary> |
| | 10 | | public class ExtremumDescription |
| | 11 | | { |
| | 12 | | /// <summary> |
| | 13 | | /// Describing the type of the extremum. Relative to the surface, that means, a maximum is surrounded by points |
| | 14 | | /// </summary> |
| 3731 | 15 | | public ExtremumType Type { get; set; } |
| | 16 | |
|
| | 17 | | /// <summary> |
| | 18 | | /// The type of the Extremum is computed by checking the Z-position of neighboring points. This value describes, |
| | 19 | | /// how many points are in the correct depth range (closer to the surface for a maximum, farther away for a mini |
| | 20 | | /// </summary> |
| 3731 | 21 | | public int NumFittingPoints { get; set; } |
| | 22 | |
|
| | 23 | | /// <summary> |
| | 24 | | /// The type of the Extremum is computed by checking the Z-position of neighboring points. This value describes |
| | 25 | | /// the percentage of points that are in the correct depth range (closer to the surface for a maximum, farther a |
| | 26 | | /// </summary> |
| 3731 | 27 | | public float PercentageFittingPoints { get; set; } |
| | 28 | | } |
| | 29 | | } |