| | | 1 | | using ReFlex.Core.Common.Util; |
| | | 2 | | |
| | | 3 | | namespace ReFlex.Core.Common.Components |
| | | 4 | | { |
| | | 5 | | /// <summary> |
| | | 6 | | /// describes the type of the extremum for an <see cref="Interaction"/> |
| | | 7 | | /// contains the <see cref="ExtremumType"/> and the percentage of neighbor points that are |
| | | 8 | | /// closer to the surface / farther away and thus serve as discriminator for the associated type |
| | | 9 | | /// </summary> |
| | | 10 | | public class ExtremumDescription |
| | | 11 | | { |
| | | 12 | | /// <summary> |
| | | 13 | | /// Describing the type of the extremum. Relative to the surface, that means, a maximum is surrounded by points |
| | | 14 | | /// </summary> |
| | 3722 | 15 | | public ExtremumType Type { get; set; } |
| | | 16 | | |
| | | 17 | | /// <summary> |
| | | 18 | | /// The type of the Extremum is computed by checking the Z-position of neighboring points. This value describes, |
| | | 19 | | /// how many points are in the correct depth range (closer to the surface for a maximum, farther away for a mini |
| | | 20 | | /// </summary> |
| | 3722 | 21 | | public int NumFittingPoints { get; set; } |
| | | 22 | | |
| | | 23 | | /// <summary> |
| | | 24 | | /// The type of the Extremum is computed by checking the Z-position of neighboring points. This value describes |
| | | 25 | | /// the percentage of points that are in the correct depth range (closer to the surface for a maximum, farther a |
| | | 26 | | /// </summary> |
| | 3722 | 27 | | public float PercentageFittingPoints { get; set; } |
| | | 28 | | } |
| | | 29 | | } |